πŸ›οΈ

Political Showdown

Fast-Paced Multiplayer Political Strategy Game

Real-Time Multiplayer
AI-Powered States
40-Minute Cycles
Political Showdown game interface showing US map with party colors and real-time chat

Executive Summary

Political Showdown is a fast-paced, multiplayer political strategy game for up to 10 players (5 Democrats vs. 5 Republicans) competing across 50 AI-modeled states. Each 40-minute cycle runs through Primaries β†’ General Campaign β†’ Governance phases, then loops continuously. Players may join or leave between phases, with victory determined state-by-state via a dynamic favor system.

Core Innovation

  • β€’ AI-generated state profiles with unique issues and quirks
  • β€’ Real-time favor tracking across all 50 states
  • β€’ Dynamic role progression from grassroots to governance
  • β€’ AI-powered speeches and state interactions
  • β€’ Continuous 40-minute gameplay cycles

Technical Highlights

  • β€’ Serverless architecture with Vercel and Edge Functions
  • β€’ Real-time multiplayer via Upstash Redis Pub/Sub
  • β€’ Groq-powered AI for dynamic content generation
  • β€’ Supabase for persistent game state and history
  • β€’ Drop-in/drop-out gameplay with seamless transitions

Key Features

Real-Time Multiplayer

Up to 10 players (5 Democrats vs 5 Republicans) competing simultaneously with live updates

AI-Modeled States

50 virtual states with AI-generated profiles, issues, and quirky interests that evolve each cycle

Dynamic Favor System

State-by-state favor tracking with real-time updates based on campaign actions and policies

40-Minute Cycles

Fast-paced gameplay with Primaries β†’ Campaign β†’ Governance phases that loop continuously

AI-Generated Content

Dynamic speeches, state interactions, and policy responses powered by Groq and Llama 3.1 8B

Drop-In/Drop-Out

Players can join or leave between phases with seamless role transitions and backfill

Gameplay Phases

1

State-Driven Primaries

10 minutes

Players campaign across AI-generated state profiles to win primary votes within their party

State profile generation
Campaign spending
AI state interactions
Primary vote tally
2

Ticket Formation

Instant

Nominees select running mates and appoint judges for the upcoming governance phase

Running mate selection
Judicial appointments
Synergy bonuses
Role assignments
3

General Campaign

10 minutes

Party tickets compete for state favor through ads, rallies, policies, and AI-generated speeches

Fund generation
Mega-rallies
Memeable policies
Crisis management
4

Election Resolution

Instant

States cast votes based on final favor standings to determine the winning administration

State vote casting
Winner determination
Role transitions
Victory conditions
5

Governance

20 minutes

Elected party manages policies, handles crises, and seeds favor for the next cycle

Policy proposals
Judicial review
Crisis response
Next cycle seeding

Technology Stack

Frontend

βš›οΈNext.js
β–²Vercel
🎨Tailwind CSS
πŸ“‘SSE Streaming

Backend

πŸ—„οΈSupabase
🐘PostgreSQL
πŸ”΄Upstash Redis
⚑Edge Functions

AI

🧠Groq
πŸ¦™Llama 3.1 8B
πŸ€–Real-time AI
πŸ—£οΈTTS Integration

Storage

☁️Blob Storage
🌐CDN

Real-time

πŸ“’Pub/Sub
πŸ”ŒWebSockets

System Architecture

Frontend (Next.js)

Game Lobby
Real-time Map
Chat System
Speech Creator
Governance Dashboard

Real-time Layer

Upstash Redis Pub/Sub
SSE Streaming
Live Favor Updates
Phase Synchronization

API & Logic

Vercel Edge Functions
Game State Management
Action Processing
Phase Control

AI Integration

Groq Inference
Llama 3.1 8B
State AI Chat
Speech Generation
TTS Pipeline

Data & Storage

Supabase Postgres
Favor Events
Game History
Blob Storage
CDN Assets

Favor System & AI Integration

Dynamic State Profiles

  • Each cycle, AI generates 3 serious issues + 2 quirky interests per state
  • Favor calculated as: Ξ”Favor = BaseEffect Γ— Affinity(state, issue/interest)
  • Players can chat with state AI to learn profiles and current standings
  • Real-time updates broadcast via Redis Pub/Sub to all connected clients

AI-Generated Content

  • Groq + Llama 3.1 8B generates speeches from 5-8 player-selected keywords
  • Memeable policies with visual components stored in Blob storage
  • Random events every ~3 minutes with state-specific modifiers
  • TTS integration for speech audio with shareable highlight clips

Social Engagement & Replayability

Drop-In/Drop-Out

Vacant slots automatically refill between phases. Players can rotate in and out seamlessly, with AI managing transitions and role assignments.

Achievements & Sharing

Unlock achievements like "Two-Term President" and "Meme Master." One-click sharing of map snapshots, policy memes, and speech highlights.

Themed Scenarios

Optional rotating scenarios like "Economic Crisis" or "Alien Inquiry" add variety and keep gameplay fresh across multiple cycles.

Ready to Build the Ultimate Political Strategy Game?

Political Showdown represents a unique blend of real-time multiplayer gaming, AI-powered content generation, and sophisticated political simulation. The complete technical specification includes detailed API designs, database schemas, real-time architecture, and scalability considerations for handling multiple concurrent games.